Difference between revisions of "Video game dev notes"

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m (→‎Prompt note ideas for AI)
m (→‎Prompt note ideas for AI)
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* Import heightmap as sphere
 
* Import heightmap as sphere
−
** Create areas of different rock types
+
** Gravity
 +
** Create areas of different rock types
 
* Moons and suns and the black hole  
 
* Moons and suns and the black hole  
 
* Rings and Aurora
 
* Rings and Aurora
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* Hollow world
 
* Hollow world
−
** Dyson's Sphere
+
** Dyson's Sphere
−
*** Ancient history - planet sized ship built around a small star with a habitable interior surface as well as within the shell structure  
+
*** Ancient history - planet sized ship built around a small star with a habitable interior surface as well as within the shell structure  
−
*** Over time, space debris has built up on the outside of the ship and it has become habitable
+
*** Over time, space debris has built up on the outside of the ship and it has become habitable
−
** Technological structure halfway between the crust of the outer world and the crust of the inner world  
+
** Technological structure halfway between the crust of the outer world and the crust of the inner world  
−
*** Two spheres that rotate independently of each other but have paths between that must align to be unlocked  
+
*** Two spheres that rotate independently of each other but have paths between that must align to be unlocked  
−
** Tunnels in the crusts the lead between  
+
** Tunnels in the crusts the lead between  
−
** High tech control rooms and living quarters
+
** High tech control rooms for gravity simulation
 +
**
  
  

Revision as of 21:47, 10 October 2026

As this wiki is really just a bunch of notes and crappy maps, it's not my final vision for this project, I would ultimately like to have a video game, or tv series. This page will be some notes about my vision for developing this world as a video game.


notes

  • open world
  • FPV
  • MMORPG
    • Microphone enabled
    • Possibly option to use video of user's face on character's face???
  • AI NPCs
  • NPCs have jobs for themselves and jobs available for things they need
  • open in-game stores to sell real-world items or in-game items
  • Players can hire NPCs or other players to do in-game jobs/quests
  • Interactive Environments
    • ability to build
      • Mill wood
      • Carve Stone
      • Shape earth
    • permanently destructive environments
  • Story Consequence System - player actions affect how the world treats the player's character and properties (criminal system, Wanted posters, fame)
  • able to grow as a character by more than just killing creatures
    • killing certain creatures could cause conservation groups to request player's arrest
  • Character deaths
    • if character not resurrected/reincarnated/healed, that is the end of the character
    • this encourages team play or putting characters at less risk
    • Full PvP, but with consequences to killing without resurrecting
      • some areas become "kill or be killed"




inspiration

  • World of Warcraft
  • Grand Theft Auto
  • Skyrim
  • Final Fantasy



Prompt note ideas for AI

Unreal Engine has an AI assistant that might be able to help actually build this world....


  • Import heightmap as sphere
    • Gravity
    • Create areas of different rock types
  • Moons and suns and the black hole
  • Rings and Aurora
  • Climate, Temperature, and rainfall maps
  • Maybe rivers and lakes map
  • Sky-islands


  • Hollow world
    • Dyson's Sphere
      • Ancient history - planet sized ship built around a small star with a habitable interior surface as well as within the shell structure
      • Over time, space debris has built up on the outside of the ship and it has become habitable
    • Technological structure halfway between the crust of the outer world and the crust of the inner world
      • Two spheres that rotate independently of each other but have paths between that must align to be unlocked
    • Tunnels in the crusts the lead between
    • High tech control rooms for gravity simulation


  • Pod landing locations and traveling gates
  • Location names and areas


  • Destructive, volumetric ground like in Minecraft
  • Magic spells that allow shaping the terrain like a 3D sculpting brush