Difference between revisions of "Video game dev notes"
From AUAK Chronicals
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Unreal Engine has an AI assistant that might be able to help actually build this world.... | Unreal Engine has an AI assistant that might be able to help actually build this world.... | ||
| − | Import heightmap as sphere | + | * Import heightmap as sphere |
| − | + | ** Create areas of different rock types | |
| − | Moons and suns and the black hole | + | * Moons and suns and the black hole |
| − | Rings and Aurora | + | * Rings and Aurora |
| − | Climate, Temperature, and rainfall maps | + | * Climate, Temperature, and rainfall maps |
| − | Maybe rivers and lakes map | + | * Maybe rivers and lakes map |
| − | Sky-islands | + | * Sky-islands |
| − | Hollow world | + | * Hollow world |
| − | + | ** Dyson's Sphere | |
| − | + | *** Ancient history - planet sized ship built around a small star with a habitable interior surface as well as within the shell structure | |
| − | + | *** Over time, space debris has built up on the outside of the ship and it has become habitable | |
| − | + | ** Technological structure halfway between the crust of the outer world and the crust of the inner world | |
| − | + | *** Two spheres that rotate independently of each other but have paths between that must align to be unlocked | |
| − | + | ** Tunnels in the crusts the lead between | |
| − | + | ** High tech control rooms and living quarters | |
| − | Pod landing locations and traveling gates | + | * Pod landing locations and traveling gates |
| − | Location names and areas | + | * Location names and areas |
| − | Destructive, volumetric ground like in Minecraft | + | * Destructive, volumetric ground like in Minecraft |
| − | Magic spells that allow shaping the terrain like a 3D sculpting brush | + | * Magic spells that allow shaping the terrain like a 3D sculpting brush |
Revision as of 21:41, 10 October 2026
As this wiki is really just a bunch of notes and crappy maps, it's not my final vision for this project, I would ultimately like to have a video game, or tv series. This page will be some notes about my vision for developing this world as a video game.
notes
- open world
- FPV
- MMORPG
- Microphone enabled
- Possibly option to use video of user's face on character's face???
- AI NPCs
- NPCs have jobs for themselves and jobs available for things they need
- open in-game stores to sell real-world items or in-game items
- Players can hire NPCs or other players to do in-game jobs/quests
- Interactive Environments
- ability to build
- Mill wood
- Carve Stone
- Shape earth
- permanently destructive environments
- ability to build
- Story Consequence System - player actions affect how the world treats the player's character and properties (criminal system, Wanted posters, fame)
- able to grow as a character by more than just killing creatures
- killing certain creatures could cause conservation groups to request player's arrest
- Character deaths
- if character not resurrected/reincarnated/healed, that is the end of the character
- this encourages team play or putting characters at less risk
- Full PvP, but with consequences to killing without resurrecting
- some areas become "kill or be killed"
inspiration
- World of Warcraft
- Grand Theft Auto
- Skyrim
- Final Fantasy
Prompt note ideas for AI
Unreal Engine has an AI assistant that might be able to help actually build this world....
- Import heightmap as sphere
- Create areas of different rock types
- Moons and suns and the black hole
- Rings and Aurora
- Climate, Temperature, and rainfall maps
- Maybe rivers and lakes map
- Sky-islands
- Hollow world
- Dyson's Sphere
- Ancient history - planet sized ship built around a small star with a habitable interior surface as well as within the shell structure
- Over time, space debris has built up on the outside of the ship and it has become habitable
- Technological structure halfway between the crust of the outer world and the crust of the inner world
- Two spheres that rotate independently of each other but have paths between that must align to be unlocked
- Tunnels in the crusts the lead between
- High tech control rooms and living quarters
- Dyson's Sphere
- Pod landing locations and traveling gates
- Location names and areas
- Destructive, volumetric ground like in Minecraft
- Magic spells that allow shaping the terrain like a 3D sculpting brush