Difference between revisions of "Video game dev notes"
From AUAK Chronicals
m (→Prompt note ideas for AI) |
m (→Prompt note ideas for AI) |
||
| (2 intermediate revisions by the same user not shown) | |||
| Line 48: | Line 48: | ||
Unreal Engine has an AI assistant that might be able to help actually build this world.... | Unreal Engine has an AI assistant that might be able to help actually build this world.... | ||
| + | |||
| + | |||
| + | * start with a sphere | ||
| + | ** Dyson's Sphere | ||
| + | * Add additional material to the exterior of the Dyson's Sphere to create the surface of the world and fill with geological crust material | ||
| + | |||
* Import heightmap as sphere | * Import heightmap as sphere | ||
| − | ** Create areas of different rock types | + | ** Gravity |
| − | * Moons | + | ** Create areas of different rock types |
| + | ** Erosion | ||
| + | * Moons, suns, the black hole | ||
* Rings and Aurora | * Rings and Aurora | ||
| − | * Climate, Temperature, and rainfall maps | + | * Climate, Temperature, and rainfall maps |
| + | ** World spins in reverse from Earth | ||
| + | ** Create weather patterns and ocean currents | ||
* Maybe rivers and lakes map | * Maybe rivers and lakes map | ||
* Sky-islands | * Sky-islands | ||
| Line 60: | Line 70: | ||
* Hollow world | * Hollow world | ||
| − | ** Dyson's Sphere | + | ** Dyson's Sphere |
| − | *** | + | *** Ancient history - planet sized ship built around a small star with a habitable interior surface as well as within the shell structure |
| − | *** | + | *** Over time, space debris has built up on the outside of the ship and it has become habitable |
| − | ** Technological structure halfway between the crust of the outer world and the crust of the inner world | + | ** Technological structure halfway between the crust of the outer world and the crust of the inner world |
| − | *** | + | *** Two spheres that rotate independently of each other but have paths between that must align to be unlocked |
| − | ** Tunnels in the crusts the lead between | + | ** Tunnels in the crusts the lead between |
| − | ** High tech control rooms | + | ** High tech control rooms for gravity simulation |
| + | ** | ||
| Line 75: | Line 86: | ||
* Destructive, volumetric ground like in Minecraft | * Destructive, volumetric ground like in Minecraft | ||
* Magic spells that allow shaping the terrain like a 3D sculpting brush | * Magic spells that allow shaping the terrain like a 3D sculpting brush | ||
| + | |||
| + | |||
| + | * A loading and unloading system that unloads things that are not in view to save RAM, and LOD for distances | ||
| + | |||
| + | |||
| + | * Foot animation moves the terrain, while the foot is at the bottom of its walking or running animation it pulls the character and view through the landscape. | ||
Latest revision as of 02:42, 11 October 2026
As this wiki is really just a bunch of notes and crappy maps, it's not my final vision for this project, I would ultimately like to have a video game, or tv series. This page will be some notes about my vision for developing this world as a video game.
notes
- open world
- FPV
- MMORPG
- Microphone enabled
- Possibly option to use video of user's face on character's face???
- AI NPCs
- NPCs have jobs for themselves and jobs available for things they need
- open in-game stores to sell real-world items or in-game items
- Players can hire NPCs or other players to do in-game jobs/quests
- Interactive Environments
- ability to build
- Mill wood
- Carve Stone
- Shape earth
- permanently destructive environments
- ability to build
- Story Consequence System - player actions affect how the world treats the player's character and properties (criminal system, Wanted posters, fame)
- able to grow as a character by more than just killing creatures
- killing certain creatures could cause conservation groups to request player's arrest
- Character deaths
- if character not resurrected/reincarnated/healed, that is the end of the character
- this encourages team play or putting characters at less risk
- Full PvP, but with consequences to killing without resurrecting
- some areas become "kill or be killed"
inspiration
- World of Warcraft
- Grand Theft Auto
- Skyrim
- Final Fantasy
Prompt note ideas for AI
Unreal Engine has an AI assistant that might be able to help actually build this world....
- start with a sphere
- Dyson's Sphere
- Add additional material to the exterior of the Dyson's Sphere to create the surface of the world and fill with geological crust material
- Import heightmap as sphere
- Gravity
- Create areas of different rock types
- Erosion
- Moons, suns, the black hole
- Rings and Aurora
- Climate, Temperature, and rainfall maps
- World spins in reverse from Earth
- Create weather patterns and ocean currents
- Maybe rivers and lakes map
- Sky-islands
- Hollow world
- Dyson's Sphere
- Ancient history - planet sized ship built around a small star with a habitable interior surface as well as within the shell structure
- Over time, space debris has built up on the outside of the ship and it has become habitable
- Technological structure halfway between the crust of the outer world and the crust of the inner world
- Two spheres that rotate independently of each other but have paths between that must align to be unlocked
- Tunnels in the crusts the lead between
- High tech control rooms for gravity simulation
- Dyson's Sphere
- Pod landing locations and traveling gates
- Location names and areas
- Destructive, volumetric ground like in Minecraft
- Magic spells that allow shaping the terrain like a 3D sculpting brush
- A loading and unloading system that unloads things that are not in view to save RAM, and LOD for distances
- Foot animation moves the terrain, while the foot is at the bottom of its walking or running animation it pulls the character and view through the landscape.