Difference between revisions of "Video game dev notes"

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* Skyrim
 
* Skyrim
 
* Final Fantasy
 
* Final Fantasy
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==Prompt note ideas for AI==
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Unreal Engine has an AI assistant that might be able to help actually build this world....
 +
 +
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* start with a sphere
 +
** Dyson's Sphere
 +
* Add additional material to the exterior of the Dyson's Sphere to create the surface of the world and fill with geological crust material
 +
 +
 +
 +
* Import heightmap as sphere
 +
** Gravity
 +
** Create areas of different rock types
 +
** Erosion
 +
* Moons, suns, the black hole
 +
* Rings and Aurora
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* Climate, Temperature, and rainfall maps
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** World spins in reverse from Earth
 +
** Create weather patterns and ocean currents
 +
* Maybe rivers and lakes map
 +
* Sky-islands
 +
 +
 +
* Hollow world
 +
** Dyson's Sphere
 +
*** Ancient history - planet sized ship built around a small star with a habitable interior surface as well as within the shell structure
 +
*** Over time, space debris has built up on the outside of the ship and it has become habitable
 +
** Technological structure halfway between the crust of the outer world and the crust of the inner world
 +
*** Two spheres that rotate independently of each other but have paths between that must align to be unlocked
 +
** Tunnels in the crusts the lead between
 +
** High tech control rooms for gravity simulation
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**
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 +
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* Pod landing locations and traveling gates
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* Location names and areas
 +
 +
 +
* Destructive, volumetric ground like in Minecraft
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* Magic spells that allow shaping the terrain like a 3D sculpting brush
 +
 +
 +
* A loading and unloading system that unloads things that are not in view to save RAM, and LOD for distances
 +
 +
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* Foot animation moves the terrain, while the foot is at the bottom of its walking or running animation it pulls the character and view through the landscape.

Latest revision as of 02:42, 11 October 2026

As this wiki is really just a bunch of notes and crappy maps, it's not my final vision for this project, I would ultimately like to have a video game, or tv series. This page will be some notes about my vision for developing this world as a video game.


notes

  • open world
  • FPV
  • MMORPG
    • Microphone enabled
    • Possibly option to use video of user's face on character's face???
  • AI NPCs
  • NPCs have jobs for themselves and jobs available for things they need
  • open in-game stores to sell real-world items or in-game items
  • Players can hire NPCs or other players to do in-game jobs/quests
  • Interactive Environments
    • ability to build
      • Mill wood
      • Carve Stone
      • Shape earth
    • permanently destructive environments
  • Story Consequence System - player actions affect how the world treats the player's character and properties (criminal system, Wanted posters, fame)
  • able to grow as a character by more than just killing creatures
    • killing certain creatures could cause conservation groups to request player's arrest
  • Character deaths
    • if character not resurrected/reincarnated/healed, that is the end of the character
    • this encourages team play or putting characters at less risk
    • Full PvP, but with consequences to killing without resurrecting
      • some areas become "kill or be killed"




inspiration

  • World of Warcraft
  • Grand Theft Auto
  • Skyrim
  • Final Fantasy



Prompt note ideas for AI

Unreal Engine has an AI assistant that might be able to help actually build this world....


  • start with a sphere
    • Dyson's Sphere
  • Add additional material to the exterior of the Dyson's Sphere to create the surface of the world and fill with geological crust material


  • Import heightmap as sphere
    • Gravity
    • Create areas of different rock types
    • Erosion
  • Moons, suns, the black hole
  • Rings and Aurora
  • Climate, Temperature, and rainfall maps
    • World spins in reverse from Earth
    • Create weather patterns and ocean currents
  • Maybe rivers and lakes map
  • Sky-islands


  • Hollow world
    • Dyson's Sphere
      • Ancient history - planet sized ship built around a small star with a habitable interior surface as well as within the shell structure
      • Over time, space debris has built up on the outside of the ship and it has become habitable
    • Technological structure halfway between the crust of the outer world and the crust of the inner world
      • Two spheres that rotate independently of each other but have paths between that must align to be unlocked
    • Tunnels in the crusts the lead between
    • High tech control rooms for gravity simulation


  • Pod landing locations and traveling gates
  • Location names and areas


  • Destructive, volumetric ground like in Minecraft
  • Magic spells that allow shaping the terrain like a 3D sculpting brush


  • A loading and unloading system that unloads things that are not in view to save RAM, and LOD for distances


  • Foot animation moves the terrain, while the foot is at the bottom of its walking or running animation it pulls the character and view through the landscape.