Difference between revisions of "Chocobo"
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| + | [[Category:Game Rules]][[Category:Creatures]][[Category:Birds]][[Category:Vehicles]][[Category:Food]] | ||
Large, riding fowl. | Large, riding fowl. | ||
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| + | ---- | ||
| − | Yellow Chocobo | + | ==Yellow Chocobo== |
(Plain) Chocobo | (Plain) Chocobo | ||
CR 1 | CR 1 | ||
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Treasure: none | Treasure: none | ||
| + | ---- | ||
| − | Blue Chocobo | + | ==Blue Chocobo== |
Blue (Sea) Chocobo | Blue (Sea) Chocobo | ||
CR 1 | CR 1 | ||
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| − | Green Chocobo | + | ---- |
| + | |||
| + | ==Green Chocobo== | ||
Green (Mountain) Chocobo | Green (Mountain) Chocobo | ||
CR 1 | CR 1 | ||
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Surefooted Stride: A green chocobo may move through any sort of difficult terrain (such as thorns, overgrown areas, rubble and the like) at its normal speed without taking damage or suffering any other impairment. Areas that have been magically manipulated, however, still effect it. | Surefooted Stride: A green chocobo may move through any sort of difficult terrain (such as thorns, overgrown areas, rubble and the like) at its normal speed without taking damage or suffering any other impairment. Areas that have been magically manipulated, however, still effect it. | ||
| + | ---- | ||
| − | Red Chocobo | + | ==Red Chocobo== |
Red (Blood) Chocobo | Red (Blood) Chocobo | ||
CR 4 | CR 4 | ||
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| − | Black Chocobo | + | ---- |
| + | |||
| + | ==Black Chocobo== | ||
Black (Forest) Chocobo | Black (Forest) Chocobo | ||
CR 1 | CR 1 | ||
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| − | Gold Chocobo | + | ---- |
| + | |||
| + | ==Gold Chocobo== | ||
Gold (Mythic) ChocoboCR 10 | Gold (Mythic) ChocoboCR 10 | ||
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| − | Fat Chocobo | + | ---- |
| + | |||
| + | ==Fat Chocobo== | ||
Fat ChocoboCR 5 | Fat ChocoboCR 5 | ||
Latest revision as of 20:41, 28 August 2022
Large, riding fowl.
notes from d20SRD, may not translate exactly to this game system
Contents
Yellow Chocobo
(Plain) Chocobo CR 1 N Large animal XP 400 Init +2; Senses: low-light vision; Perception +6Defense
AC 12, touch 11, flat-footed 10(+2 Dex, +1 Natural, -1 Size)
hp 12 (2d8+4)
Fort +5, Reflex +5, Will +2 Offense
Speed: 60 ft.
Melee: bite -3 (1d8+2)
Space: 10 ft (long); Reach: 5ft. Statistics
Str 14, Dex 15, Con 14, Int 2, Wis 15, Cha 7
Base Atk: +1; CMB: +4; CMD: 15
Feats: Run
Skills: Acrobatics +10, Perception +6; Racial Modifiers: +4 Acrobatics, +4 Perception Ecology
Enviroment: temperate plain
Organization: solitary, pair, or pride (6-10)
Treasure: none
Blue Chocobo
Blue (Sea) Chocobo CR 1 N Large animal XP ??? Init +1; Senses: low-light vision; Perception +6Defense
AC 11, touch 10, flat-footed 10(+1 Dex, +1 Natural, -1 Size)
hp 13 (2d8+5)
Fort +6, Reflex +4, Will +2 Offense
Speed: 40 ft. Swim Speed: 20 ft. Water Walking
Melee: bite -2 (1d8+3)
Space: 10 ft (long); Reach: 5ft. Statistics
Str 16, Dex 13, Con 16, Int 2, Wis 15, Cha 7
Base Atk: +1; CMB: +5; CMD: 16
Feats: Athletic
Skills: Climb +5, Swim +18, Perception +6; Racial Modifiers: +8 Swim, +4 Perception Ecology
Enviroment: temperate ocean
Organization: solitary or pair
Treasure: none Special Abilities
Swimming (Ex): A blue chocobo is a natural swimmer. It has a swim speed of 20 feet and gains a +8 bonus on Swim checks. It can also take 10 on swim checks, even if stress or distractions would otherwise prevent it from doing so. Water Walking (Ex): A blue chocobo has the ability to walk on water while running. A blue chocobo that is running can walk on water as if it was a solid surfuce. If it ever stops running, it loses its ability, although it can resume this ability anytime.
Green Chocobo
Green (Mountain) Chocobo CR 1 N Large animal XP 400 Init +1; Senses: low-light vision; Perception +6Defense
AC 11, touch 10, flat-footed 10(+1 Dex, +1 Natural, -1 Size)
hp 13 (2d8+5)
Fort +6, Reflex +4, Will +2 Offense
Speed: 40 ft. Climb Speed: 20 ft. Surefooted Stride
Melee: bite -2 (1d8+3)
Space: 10 ft (long); Reach: 5ft. Statistics
Str 16, Dex 13, Con 16, Int 2, Wis 15, Cha 7
Base Atk: +1; CMB: +5; CMD: 16
Feats: Athletic
Skills: Climb +18, Swim +5, Perception +6; Racial Modifiers: +8 Climb, +4 Perception Ecology
Enviroment: temperate mountains
Organization: solitary or pair
Treasure: none Special Abilities
Climbing: A green chocobo is a natural climber. It has a climb speed of 20 feet and gains a +8 bonus on climb checks. It can also take 10 on climb checks, even if stress or distractions would otherwise prevent it from doing so. Also, a green chocobo is never flat-footed while climbing. Surefooted Stride: A green chocobo may move through any sort of difficult terrain (such as thorns, overgrown areas, rubble and the like) at its normal speed without taking damage or suffering any other impairment. Areas that have been magically manipulated, however, still effect it.
Red Chocobo
Red (Blood) Chocobo CR 4 N Large animal XP 1,200 Init +3; Senses: low-light vision, scent; Perception +6Defense
AC 14, touch 12, flat-footed 11(+3 Dex, +2 Natural, -1 Size)
hp 35 (5d8+15)
Fort +7, Reflex +7, Will +3 Offense
Speed: 40 ft.
Melee: bite +7 (1d10+4), 2 talons +4 (1d6+3)
Space: 10 ft (long); Reach: 5ft.
Special Attacks: Pounce Statistics
Str 16, Dex 16, Con 16, Int 2, Wis 15, Cha 7
Base Atk: +3; CMB: +7; CMD: 19
Feats: Weapon Focus (Bite), Improved Natural Attack (Bite), Multiattack
Skills: Acrobatics +3, Perception +12, Racial Modifiers: Perception +4 Ecology
Enviroment: temperate plains
Organization: solitary, pair or pride (6-10)
Treasure: none Special Abilities
Pounce (Ex): A red chocobo can make a full attack on a charge.
Black Chocobo
Black (Forest) Chocobo CR 1 N Large animal XP 400 Init +2; Senses: low-light vision; Perception +6Defense
AC 12, touch 11, flat-footed 10(+2 Dex, +1 Natural, -1 Size)
hp 12 (2d8+4)
Fort +5, Reflex +5, Will +2 Offense
Speed: 40 ft. Fly Speed: 30 ft. (Average)
Melee: bite -3 (1d8+2)
Space: 10 ft (long); Reach: 5ft. Statistics
Str 14, Dex 15, Con 14, Int 2, Wis 15, Cha 7
Base Atk: +1; CMB: +4; CMD: 15
Feats: Acrobatic
Skills: Acrobatics +4, Fly +7 Perception +6; Racial Modifiers: +4 Fly, +4 Perception Ecology
Enviroment: temperate forest
Organization: solitary
Treasure: none
Gold Chocobo
Gold (Mythic) ChocoboCR 10
N Large animal
XP 400
Init +5; Senses: low-light vision; Perception +6 Defense
AC 17, touch , flat-footed 10(+5 Dex, +3 Natural, -1 Size)
hp 80 (10d8+40)
Fort +10, Reflex +11, Will +7 Offense
Speed: 60 ft. Climb Speed: 30 ft. Fly Speed: 60 ft. (Perfect) Swim Speed: 30 ft. Water Walking, Surefooted Stride
Melee: bite +13 (1d10+6), 2 talons +8 (1d6+4)
Space: 10 ft (long); Reach: 5ft.
Special Attacks: Pounce Statistics
Str 18, Dex 20, Con 18, Int 2, Wis 19, Cha 12
Base Atk: +10; CMB: 15; CMD: 30
Feats: Acrobatic, Athletic, Improved Natural Attack (Bite), Run
Skills: Acrobatics +13, Climb +16, Fly +17, Perception +8, Swim +16; Racial Modifiers: +4 Acrobatics, +8 Climb, +4 Perception, +8 Swim Ecology
Enviroment: temperate anywhere
Organization: solitary
Treasure: none
Fat Chocobo
Fat ChocoboCR 5
N Large animal
XP 1,600
Init +0; Senses: low-light vision, Scent; Perception +14 Defense
AC 14, touch 9, flat-footed 14 (+5 Natural, -1 Size)
hp 45 (5d8+25)
Fort +8, Reflex +4, Will +2 Offense
Speed: 20 ft.
Melee: bite +6 (1d8+4)
Space: 10 ft; Reach: 10ft.
Special Attacks: Crush (1d8+6, DC 16) Statistics
Str 18, Dex 10, Con 19, Int 2, Wis 15, Cha 7
Base Atk: +3; CMB: +9; CMD: 19 (+4 vs. Bull Rush or Trip
Feats: Improved Natural Armor, Toughness, Improved Natural Attack (Bite)
Skills: Acrobatics +0 (+8 on Jump), Perception +14, Racial Modifiers: Perception +4
Special Features: Stability Ecology
Enviroment: temperate forest
Organization: solitary
Treasure: none Special Abilities
Crush (Ex): A flying or jumping fat chocobo can land on foes as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents who are a size catagory smaller than the fat chocobo. A crush attack affects as many creatues that fit in a fat chocobo's space. Creatures in the affected area must succeed on a reflex save (DC equal to 10 + 1/2 HD + CON modifier) or be pinned, automatically taking bludgeoning damage during the next round unless the fat chocobo moves off them. If the fat chocobo chooses to maintain the pin, it must succeed at a combat maneuver check as normal. Pinned foes take damage from the crush each round if they don't escape. Sudden Leap (Ex): A fat chocobo can make a jump as if it had a running start and gains a +8 racial bonus on acrobatic checks made to jump.