Chocobo

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Large, riding fowl.



notes from d20SRD, may not translate exactly to this game system



Yellow Chocobo

(Plain) Chocobo CR 1 N Large animal XP 400 Init +2; Senses: low-light vision; Perception +6Defense

AC 12, touch 11, flat-footed 10(+2 Dex, +1 Natural, -1 Size)

hp 12 (2d8+4)

Fort +5, Reflex +5, Will +2 Offense

Speed: 60 ft.

Melee: bite -3 (1d8+2)

Space: 10 ft (long); Reach: 5ft. Statistics

Str 14, Dex 15, Con 14, Int 2, Wis 15, Cha 7

Base Atk: +1; CMB: +4; CMD: 15

Feats: Run

Skills: Acrobatics +10, Perception +6; Racial Modifiers: +4 Acrobatics, +4 Perception Ecology

Enviroment: temperate plain

Organization: solitary, pair, or pride (6-10)

Treasure: none


Blue Chocobo

Blue (Sea) Chocobo CR 1 N Large animal XP ??? Init +1; Senses: low-light vision; Perception +6Defense

AC 11, touch 10, flat-footed 10(+1 Dex, +1 Natural, -1 Size)

hp 13 (2d8+5)

Fort +6, Reflex +4, Will +2 Offense

Speed: 40 ft. Swim Speed: 20 ft. Water Walking

Melee: bite -2 (1d8+3)

Space: 10 ft (long); Reach: 5ft. Statistics

Str 16, Dex 13, Con 16, Int 2, Wis 15, Cha 7

Base Atk: +1; CMB: +5; CMD: 16

Feats: Athletic

Skills: Climb +5, Swim +18, Perception +6; Racial Modifiers: +8 Swim, +4 Perception Ecology

Enviroment: temperate ocean

Organization: solitary or pair

Treasure: none Special Abilities

Swimming (Ex): A blue chocobo is a natural swimmer. It has a swim speed of 20 feet and gains a +8 bonus on Swim checks. It can also take 10 on swim checks, even if stress or distractions would otherwise prevent it from doing so. Water Walking (Ex): A blue chocobo has the ability to walk on water while running. A blue chocobo that is running can walk on water as if it was a solid surfuce. If it ever stops running, it loses its ability, although it can resume this ability anytime.



Green Chocobo

Green (Mountain) Chocobo CR 1 N Large animal XP 400 Init +1; Senses: low-light vision; Perception +6Defense

AC 11, touch 10, flat-footed 10(+1 Dex, +1 Natural, -1 Size)

hp 13 (2d8+5)

Fort +6, Reflex +4, Will +2 Offense

Speed: 40 ft. Climb Speed: 20 ft. Surefooted Stride

Melee: bite -2 (1d8+3)

Space: 10 ft (long); Reach: 5ft. Statistics

Str 16, Dex 13, Con 16, Int 2, Wis 15, Cha 7

Base Atk: +1; CMB: +5; CMD: 16

Feats: Athletic

Skills: Climb +18, Swim +5, Perception +6; Racial Modifiers: +8 Climb, +4 Perception Ecology

Enviroment: temperate mountains

Organization: solitary or pair

Treasure: none Special Abilities

Climbing: A green chocobo is a natural climber. It has a climb speed of 20 feet and gains a +8 bonus on climb checks. It can also take 10 on climb checks, even if stress or distractions would otherwise prevent it from doing so. Also, a green chocobo is never flat-footed while climbing. Surefooted Stride: A green chocobo may move through any sort of difficult terrain (such as thorns, overgrown areas, rubble and the like) at its normal speed without taking damage or suffering any other impairment. Areas that have been magically manipulated, however, still effect it.


Red Chocobo

Red (Blood) Chocobo CR 4 N Large animal XP 1,200 Init +3; Senses: low-light vision, scent; Perception +6Defense

AC 14, touch 12, flat-footed 11(+3 Dex, +2 Natural, -1 Size)

hp 35 (5d8+15)

Fort +7, Reflex +7, Will +3 Offense

Speed: 40 ft.

Melee: bite +7 (1d10+4), 2 talons +4 (1d6+3)

Space: 10 ft (long); Reach: 5ft.

Special Attacks: Pounce Statistics

Str 16, Dex 16, Con 16, Int 2, Wis 15, Cha 7

Base Atk: +3; CMB: +7; CMD: 19

Feats: Weapon Focus (Bite), Improved Natural Attack (Bite), Multiattack

Skills: Acrobatics +3, Perception +12, Racial Modifiers: Perception +4 Ecology

Enviroment: temperate plains

Organization: solitary, pair or pride (6-10)

Treasure: none Special Abilities

Pounce (Ex): A red chocobo can make a full attack on a charge.



Black Chocobo

Black (Forest) Chocobo CR 1 N Large animal XP 400 Init +2; Senses: low-light vision; Perception +6Defense

AC 12, touch 11, flat-footed 10(+2 Dex, +1 Natural, -1 Size)

hp 12 (2d8+4)

Fort +5, Reflex +5, Will +2 Offense

Speed: 40 ft. Fly Speed: 30 ft. (Average)

Melee: bite -3 (1d8+2)

Space: 10 ft (long); Reach: 5ft. Statistics

Str 14, Dex 15, Con 14, Int 2, Wis 15, Cha 7

Base Atk: +1; CMB: +4; CMD: 15

Feats: Acrobatic

Skills: Acrobatics +4, Fly +7 Perception +6; Racial Modifiers: +4 Fly, +4 Perception Ecology

Enviroment: temperate forest

Organization: solitary

Treasure: none



Gold Chocobo

Gold (Mythic) ChocoboCR 10

N Large animal

XP 400

Init +5; Senses: low-light vision; Perception +6 Defense

AC 17, touch , flat-footed 10(+5 Dex, +3 Natural, -1 Size)

hp 80 (10d8+40)

Fort +10, Reflex +11, Will +7 Offense

Speed: 60 ft. Climb Speed: 30 ft. Fly Speed: 60 ft. (Perfect) Swim Speed: 30 ft. Water Walking, Surefooted Stride

Melee: bite +13 (1d10+6), 2 talons +8 (1d6+4)

Space: 10 ft (long); Reach: 5ft.

Special Attacks: Pounce Statistics

Str 18, Dex 20, Con 18, Int 2, Wis 19, Cha 12

Base Atk: +10; CMB: 15; CMD: 30

Feats: Acrobatic, Athletic, Improved Natural Attack (Bite), Run

Skills: Acrobatics +13, Climb +16, Fly +17, Perception +8, Swim +16; Racial Modifiers: +4 Acrobatics, +8 Climb, +4 Perception, +8 Swim Ecology

Enviroment: temperate anywhere

Organization: solitary

Treasure: none



Fat Chocobo

Fat ChocoboCR 5

N Large animal

XP 1,600

Init +0; Senses: low-light vision, Scent; Perception +14 Defense

AC 14, touch 9, flat-footed 14 (+5 Natural, -1 Size)

hp 45 (5d8+25)

Fort +8, Reflex +4, Will +2 Offense

Speed: 20 ft.

Melee: bite +6 (1d8+4)

Space: 10 ft; Reach: 10ft.

Special Attacks: Crush (1d8+6, DC 16) Statistics

Str 18, Dex 10, Con 19, Int 2, Wis 15, Cha 7

Base Atk: +3; CMB: +9; CMD: 19 (+4 vs. Bull Rush or Trip

Feats: Improved Natural Armor, Toughness, Improved Natural Attack (Bite)

Skills: Acrobatics +0 (+8 on Jump), Perception +14, Racial Modifiers: Perception +4

Special Features: Stability Ecology

Enviroment: temperate forest

Organization: solitary

Treasure: none Special Abilities

Crush (Ex): A flying or jumping fat chocobo can land on foes as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents who are a size catagory smaller than the fat chocobo. A crush attack affects as many creatues that fit in a fat chocobo's space. Creatures in the affected area must succeed on a reflex save (DC equal to 10 + 1/2 HD + CON modifier) or be pinned, automatically taking bludgeoning damage during the next round unless the fat chocobo moves off them. If the fat chocobo chooses to maintain the pin, it must succeed at a combat maneuver check as normal. Pinned foes take damage from the crush each round if they don't escape. Sudden Leap (Ex): A fat chocobo can make a jump as if it had a running start and gains a +8 racial bonus on acrobatic checks made to jump.