Chyas~Crane

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Gruscan

Physical Description: Gruscans are humanoid Whooping Cranes with white feathers and a distinctive red crown on their head. They stand between 5 and 6 feet tall and weigh between 100 and 150 pounds.

Ability Score Increase: Your Wisdom score increases by 2, and your Strength score increases by 1.

Age: Gruscans mature at a similar rate to humans, reaching adulthood around age 18. They can live up to 30 years.

Alignment: Gruscans are generally peaceful and contemplative creatures. They tend towards good alignments.

Size: Gruscans are similar in size to humans, standing between 5 and 6 feet tall and weighing between 100 and 150 pounds. Your size is Medium.

Speed: Your base walking speed is 30 feet.

Flightless: You do not have a flying speed.

Language: You can speak, read, and write Common and Gruscan. Gruscan is a language spoken by Gruscans, and is typically only known by those who have spent time around them.

Beak Strike: You have a sharp beak that you can use as a natural weapon. Your beak deals piercing damage equal to 1d4 + your Strength modifier.

Forage: You have proficiency in the Survival skill, and advantage on Wisdom (Survival) checks made to find food and water.

Nature's Blessing: You have advantage on Wisdom (Nature) checks made to identify plants and animals, and on Wisdom (Animal Handling) checks made to interact with animals.

Healer: You know the Spare the Dying cantrip. When you use it to stabilize a creature, you also restore 1 hit point to the creature.


Cyanican

Physical Description: Cyanicans are humanoid Blue Cranes with blue-gray feathers and a distinctive red patch on their forehead. They stand between 5 and 6 feet tall and weigh between 100 and 150 pounds.

Ability Score Increase: Your Dexterity score increases by 2, and your Intelligence score increases by 1.

Age: Cyanicans mature at a similar rate to humans, reaching adulthood around age 18. They can live up to 30 years.

Alignment: Cyanicans are generally independent and adaptable creatures. They tend towards chaotic alignments.

Size: Cyanicans are similar in size to humans, standing between 5 and 6 feet tall and weighing between 100 and 150 pounds. Your size is Medium.

Speed: Your base walking speed is 30 feet.

Flightless: You do not have a flying speed.

Language: You can speak, read, and write Common and Cyanican. Cyanican is a language spoken by Cyanicans, and is typically only known by those who have spent time around them.

Beak Strike: You have a sharp beak that you can use as a natural weapon. Your beak deals piercing damage equal to 1d4 + your Strength modifier.

Forage: You have proficiency in the Survival skill, and advantage on Wisdom (Survival) checks made to find food and water.

Keen Senses: You have advantage on Wisdom (Perception) checks made to detect hidden creatures or objects.

Quick Reflexes: You have advantage on Dexterity saving throws made to avoid traps and other hazards.


Grussand

Physical Description: Grussands are humanoid Sandhill Cranes with gray-brown feathers and a distinctive red patch on their forehead. They stand between 5 and 6 feet tall and weigh between 100 and 150 pounds.

Ability Score Increase: Your Constitution score increases by 2, and your Wisdom score increases by 1.

Age: Grussands mature at a similar rate to humans, reaching adulthood around age 18. They can live up to 30 years.

Alignment: Grussands are generally stoic and practical creatures. They tend towards neutral alignments.

Size: Grussands are similar in size to humans, standing between 5 and 6 feet tall and weighing between 100 and 150 pounds. Your size is Medium.

Speed: Your base walking speed is 30 feet.

Flightless: You do not have a flying speed.

Language: You can speak, read, and write Common and Grussand. Grussand is a language spoken by Grussands, and is typically only known by those who have spent time around them.

Beak Strike: You have a sharp beak that you can use as a natural weapon. Your beak deals piercing damage equal to 1d4 + your Strength modifier.

Forage: You have proficiency in the Survival skill, and advantage on Wisdom (Survival) checks made to find food and water.

Steady Gait: You have advantage on Dexterity (Acrobatics) checks made to maintain your balance, and on Strength (Athletics) checks made to climb.

Resilient: You have advantage on Constitution saving throws made to resist disease and poison.