Difference between revisions of "Guitar"

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[[Category:AI Creation]][[Category:Musical Instruments]]
 
[[Category:AI Creation]][[Category:Musical Instruments]]
 
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Conversation with ChatGPT:
  
 
I'm trying to write a fantasy world, something on par with Tolkien, G.R.R. Martin, C.S. Lewis, and others, but I'm wanting to have musical bands within the world, what kind of technological advances would a fantasy magical world need to have a functional electric guitar?
 
I'm trying to write a fantasy world, something on par with Tolkien, G.R.R. Martin, C.S. Lewis, and others, but I'm wanting to have musical bands within the world, what kind of technological advances would a fantasy magical world need to have a functional electric guitar?

Latest revision as of 19:06, 11 December 2025

Conversation with ChatGPT:

I'm trying to write a fantasy world, something on par with Tolkien, G.R.R. Martin, C.S. Lewis, and others, but I'm wanting to have musical bands within the world, what kind of technological advances would a fantasy magical world need to have a functional electric guitar?

That’s a fantastic idea — blending deep fantasy with the cultural and aesthetic energy of modern music can create an incredibly unique world. To make electric guitars (and the bands that use them) plausible in a fantasy setting, we’ll want to break down what actually makes an electric guitar possible — then decide how magic or alternative technologies could replace or complement those requirements.

Let’s go step-by-step.


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🧩 What Makes an Electric Guitar Work (in real life)

An electric guitar fundamentally needs:

1. Metal strings — for vibration and magnetic interaction.


2. Magnetic pickups — coils of wire that turn string vibration into an electric signal.


3. Electric current — to power amplifiers.


4. Amplification — something that takes the weak signal from pickups and makes it loud.


5. Speakers — to convert electric signals back into sound waves.


6. Materials and craftsmanship — to shape, tune, and maintain the instrument.


7. Recording or performance culture — bands, concerts, audiences.



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⚡ Translating This into a Fantasy/Magical Context

You can achieve this through three main pathways — techno-magical, arcane-mimetic, or organic/biotech systems. Here’s how each might work:


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1. Techno-Magical World (Industrial + Magic Fusion)

Think: Eberron, Arcane, or Final Fantasy VI–VII vibes.

Power Source: Instead of electricity from fossil fuels, you could have aether currents, crystal batteries, or bound elementals that produce energy.

Pickups: The strings could resonate against magnetite runes or conductive sigils that transmute vibration into “mana flow.”

Amplification: Crystal or rune amplifiers that project sound through enchanted resonators — no speaker cones, just sound made directly from vibrating energy.

Sound Aesthetic: The tone could shift depending on the magic type — fire crystals create “hot” distortion, air elementals create ethereal reverb, etc.

Bands: Performers might use enchanted instruments powered by their life force or emotional state, making live performance literally magical.


Example:

> The band “Amberforge” uses storm-elemental coils in their guitars. When they play, lightning dances across the strings, and the thunderous sound rolls through the amphitheater like a living storm.



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2. Arcane-Mimetic World (Magic That Behaves Like Tech)

Think: Middle-earth meets early steampunk, but with subtle magic instead of gadgets.

Power Source: Mana-infused metals or resonant crystals that store vibrational essence.

Signal Transmission: Sound-vibration magic, where sound itself can be captured, amplified, or redirected through glyphs.

Amplifiers: Rune circles that “echo” the sound from an instrument, magnifying it based on the player’s control of resonance magic.

Musical Guilds: Perhaps only trained bards or enchanters can “tune” the world’s magical fields properly to make amplified instruments function.


Example:

> A bard strums her “spellsteel” guitar, the runes along its neck lighting with each chord. Her mana fuels the sound, weaving harmony and lightning together as the tavern fills with glowing echoes.



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3. Organic / Biotech Fantasy

Think: Na’vi, Elden Ring, or Ursula K. Le Guin’s Earthsea with living instruments.

Instrument: Grown rather than built — a living tree-instrument that resonates with your aura.

Amplification: Symbiotic creatures (sound beetles or hollow mosses) that magnify vibrations naturally.

Energy Source: Life-force or symbiotic resonance; the more emotion you pour in, the stronger the sound.

Bands: Could be ritualistic — a group of performers merging magic, emotion, and biology to reshape sound and space.


Example:

> The “Lamenters of Hollowroot” play guitars woven from living vines. When plucked, their strings bloom briefly, releasing glowing pollen that carries the melody through the air.



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🛠️ Minimum “Technological” Level Needed

If you want electric guitars (not purely magical), you’d need roughly early 19th-century technology:

Metalworking for fine strings and magnets

Basic understanding of magnetism and electricity

Ability to generate and store current (crude batteries or dynamos)

Craftsmanship for precision instruments


If your world hasn’t reached that stage, magic could fill any technological gap.


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🎸 Worldbuilding Hooks

Cultural Movements: Music as rebellion — rock bands as arcane punks fighting magical hierarchy.

Guilds of Soundwrights: Crafters who blend runes, metals, and crystals to forge instruments.

Legendary Instruments: The Everscream, a guitar that can literally split mountains.

Magical Genres: Fire-metal, Celestial Jazz, Void Blues — each tied to an element or school of magic.


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Would you like me to design a specific example of how electric guitars could work in your world — like a plausible magical tech system and cultural role for bands? I can tailor it to whether your setting leans more high-fantasy, steampunk, or mythic.