Difference between revisions of "Aboomarock"

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[[Category:Objects]][[Category:Cursed Items]][[Category:Magic]]
 
Cursed rock.  
 
Cursed rock.  
  
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Speaking the word "aboomarock" three times for three days in a row, a day without any other speaking, and then placing the rock in a fresh, pure water stream by that midnight is the only way to release the rock from your possession (this must be RPed to discover the release actions, and the actions themselves). The rock will not sink into the stream, but float downstream for one mile, and then jump to the nearest land and land 10d% feet from shore. There it will rest, giving off no magical aura, until an intelligent creature (humanoid, dragon, monstrous humanoid, some outsiders, etc) comes within 5 ft of the rock, at which point it begins giving off a faint magical aura that defies analysis. If picked up the rock becomes that person's; if the person notices it but does not pick it up, it hits the person in the head dealing 1 point of damage, and becomes that person's.
 
Speaking the word "aboomarock" three times for three days in a row, a day without any other speaking, and then placing the rock in a fresh, pure water stream by that midnight is the only way to release the rock from your possession (this must be RPed to discover the release actions, and the actions themselves). The rock will not sink into the stream, but float downstream for one mile, and then jump to the nearest land and land 10d% feet from shore. There it will rest, giving off no magical aura, until an intelligent creature (humanoid, dragon, monstrous humanoid, some outsiders, etc) comes within 5 ft of the rock, at which point it begins giving off a faint magical aura that defies analysis. If picked up the rock becomes that person's; if the person notices it but does not pick it up, it hits the person in the head dealing 1 point of damage, and becomes that person's.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  
  
 
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Latest revision as of 20:23, 13 October 2020

Cursed rock.

When thrown or released, the ordinary looking rock always strikes the intended target dealing 4d6 dmg, and immediately returns to the owner, striking him/her in the head dealing 4 points of damage, and then returning to owner's hand. This damage (to opponent and self) overcome any armor, DR, SR, or any other ability that reduces the amount of damage taken. The rock cannot be released except to be put in a bag of holding, at which point the bag of holding will remain in physical contact with the owner until the rock is removed. If the rock is broken, each piece functions as stated above.

Speaking the word "aboomarock" three times for three days in a row, a day without any other speaking, and then placing the rock in a fresh, pure water stream by that midnight is the only way to release the rock from your possession (this must be RPed to discover the release actions, and the actions themselves). The rock will not sink into the stream, but float downstream for one mile, and then jump to the nearest land and land 10d% feet from shore. There it will rest, giving off no magical aura, until an intelligent creature (humanoid, dragon, monstrous humanoid, some outsiders, etc) comes within 5 ft of the rock, at which point it begins giving off a faint magical aura that defies analysis. If picked up the rock becomes that person's; if the person notices it but does not pick it up, it hits the person in the head dealing 1 point of damage, and becomes that person's.